If you like playing cards, there are many different types of fun card games that you can enjoy day or night.
The object of the game is to have the highest red or the highest black total according to Black Jack rules. The winners split the pot.
Each player is dealt seven cards down. Players look at their hands and then discard three cards to the player to their left. After examining the new hand, each player discards two cards to the player to the right. A final card is then discarded to the player to the left.
Each player should put his or her hand in the best possible order, keeping in mind that the order can't be changed later in the game, and then place the cards face down.
When the dealer tells players to flip the cards, all players must turn over their top card and then bet. Continue flipping cards and betting until there are four cards up.
Players then place their final bet and declare whether they are going for high red or high black.
Deal out the whole deck of cards, face down. Arrange the cards in your hand according to suits. The first player to play is the person who has the 2 of clubs. High clubs takes the trick and starts the next play. If you have run out cards in the suit being played, you can throw down any card that you like.
You can't use a heart or the Queen of Spades in the first trick. You can't lead with a heart until another player has "broken" hearts or you are out of cards in the other suits. Hearts is broken when a player plays any heart.
A round is over when all of the cards are played out. Each player must add up the number of points that the player has lost. At the end of the game, hearts count for one point and the Queen of Spades counts for thirteen points. The object is to have the lowest score possible.
However, if one player has won all of the hearts and the Queen of Spades, this player doesn't accrue any points and all of the other players are charged twenty-six points.
Games are played until one player reaches a predetermined high score of say, 100. The person with the lowest score wins.
I Doubt It
Deal a deck of cards out until no cards are left.
The first player, the person to the right of the dealer, discards between one and four cards, face down. If the player discards two cards, the player should say that the discards are two aces. This may or may not be true.
If another participant calls out, "I doubt it!" the player must turn the cards up. If the player didn't tell the truth, the player must take the cards back in hand. If the player did tell the truth, the other participant must take the cards. If no one doubts it, the cards remain face down.
The next player takes out between one and four cards and states that the discarded cards are twos. If someone doubts it and the player was telling the truth, the "doubter" must take all of the cards down on the table, including the cards from the previous round if the aces were not called. If the player was not telling the truth, the player takes all of the cards.
This progresses sequentially through the deck. Remember that a player who has been untruthful or the person who doubts a truthful statement must take all of the cards down, even the ones that were not doubted.
The player who gets rid of a hand first wins.
Deal yourself eight columns of cards, the first four consisting of seven cards and the second four of six cards, all face up. Arrange to have four empty spaces to use as free cells to the upper left of your cards and four spaces to build your suits, starting from aces and ending with kings, to the upper right of your columns.
The cards at the end of each column can be played. You can also move cards in sequence from one column to another when appropriate.
This game is similar to classic solitaire in the way that cards are moved out of the columns to form suits and within the columns, red on black or black on red in sequential numbers. However, you can use the free cells to remove a card that is blocking a play out until you can, hopefully, use the card again.
If you can complete all four suits from ace to king, you win.
Each player uses a different colored deck and sets up a standard, seven pile layout. Between you, leave enough room for eight foundation piles, two for each of the four suits in a deck. The player with the lowest card value on the pile with one card starts.
During each turn, a player can work on his or her own layout and work on the foundation cards if possible. The player may use one set of draw cards per standard rules per turn. You can't work on your opponent's layout or use your opponent's draw cards. When you have finished your turn, you take a card from your draw cards and place it face up on your discard pile.
A person is declared a winner when one player has all of his or her cards in the foundation piles. If both players are blocked from more moves, the winner is the player who has the most cards in the foundation piles.
If you are a frequent card player, it is important to know how to catch a cheating opponent. Knowing some of the most common cheating methods can help you to guard your hand from wandering eyes and sleight of hand card tricks.
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